Designing A Circular Economy Board Game to Engage the Banksia Community with Climate Resilience EffortsPublic
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The goal of this project was to design an interactive game that highlights the principles of circular economies to assist Banksia Gardens Community Services (BGCS) in educating and engaging the community in Broadmeadows in climate resilience planning. To design our game, the team researched factors that make games educational and enjoyable by playing various genres of games, including serious games. Our game incorporates features and resources of the area surrounding BGCS, including the community garden, Heat Haven, Food Forest, and shipping containers. Several iterations of prototype testing were conducted to obtain our final product. The game board, its components, as well as the instruction booklet, were shared through a website and also presented to our sponsor, BGCS.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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|M22-Game Final Report.pdf||Public||Download|
|M22-Game Executive Summary .pdf||Public||Download|
|M22-Game ResourCEd Information Sheet.pdf||Public||Download|
|M22-Game ResourCEd Instruction Rulebook.pdf||Public||Download|
|M22-Game Final IQP Presentation.pptx||Public||Download|
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