Student Work

Latency and Jitter in Cloud Game Streaming

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Cloud game streaming service allows users to play games without downloading locally by hosting the game on a server and streaming the game through the network to the user’s client. Network conditions such as jitter and latency can negatively impact users’ quality of experience (QoE) when using cloud streaming services. To determine the effect of latency and jitter on the user’s cloud steaming QoE, we developed a custom game that allowed us to test different combinations of latency and jitter with different game perspectives. A separate buffer for the cloud streaming client Moonlight was developed to smooth out jitter and latency and improve the user’s QoE. For the study, the buffer is simulated through different levels of jitter and latency. After running the study, which included 35 participants, we concluded that perspective had a significant effect on QoE, score, and damage taken, while difficulty and texture quality were less conclusive.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • 107736
  • E-project-050223-111828
Keyword
Advisor
Year
  • 2023
Date created
  • 2023-05-02
Resource type
Major
Source
  • E-project-050223-111828
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Last modified
  • 2023-06-23

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