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Music Oriented Video Games Public

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Modern technology allows for the diversification and expansion of music technologies. What was once a purely auditory art form is now one that can be translated into many different sensory languages. This project seeks not to correct the traditional model of learning an instrument, but to supplement it with a new, easily accessible tool that takes advantage of the most important human sense for the digital age, our sense of sight. Its end goal is to create an easily reusable tool that provides clear results in order to consistently train its user’s ability to produce highly faithful musical renditions. A tool like this would allow students to practice independently with a reliable and accessible source of feedback and would circumvent overreliance on teacher input and thus allow for better learning of music fundamentals and playing fidelity. This IQP report outlines preliminary research and prototype work for a tool commissioned by IQP Sponsor and Violin Instructor Wendy Case. It considers current development challenges, previous attempts at similar tools, and design challenges moving forward.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Last modified
  • 05/03/2021
  • 5431
  • E-project-020521-180452
  • 2021
UN Sustainable Development Goals
Date created
  • 2021-02-05
Resource type
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