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It Matters Who’s Watching: The Impacts of Surveillance on Business Board Games

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Gametools wished to understand the impact of surveillance on participants playing business board games. Our team used video observations, questionnaires, and group interviews to collect, analyze, and compare players’ experience and behavior while playing blended and non-blended board games. The data collected through questionnaires and interviews indicates that surveillance caused by blending business board games does not impact player behavior, social interaction, experience, or decisions. Rather, it is who analyzes the data collected that impacts players the most.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • E-project-050216-144452
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Year
  • 2016
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Date created
  • 2016-05-02
Location
  • Copenhagen
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