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Video game language Public

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Game development is a technologically intrusive field. Users require bleeding edge technology and many supported platforms while developers focus little on software reuse to meet deadlines. Any reusable software produced stays inside a development studio. The available tools that focus on reuse are mostly platform dependent and only abstract parts of games. This project proposes a language and supporting frameworks to capturing the domain requirements of games.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • 06D413M
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  • 2006
Date created
  • 2006-01-01
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Permanent link to this page: https://digital.wpi.edu/show/n870zv03r