Student Work
Automated game programming
PublicAutomated Game Programming is an attempt to conjure computer game-playing agents from random bits through an evolution process. Sumo Ships acts as the game testing ground for evolving the game-playing agents. We developed a framework on which to test the evolution process and performed a sequence of experiments. First this paper sets a background in game programming, Artificial Intelligence in the context of computer games, and Genetic Algorithms. Then the evolution framework developed for this project was discussed. The evaluation experiments are described, and a discussion of the results follows. Complete code listings are available in the appendix.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- 03D039M
- Advisor
- Year
- 2003
- Date created
- 2003-01-01
- Resource type
- Major
- Rights statement
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Permanent link to this page: https://digital.wpi.edu/show/p8418r16m