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Demon Dissension

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Demon Dissension provides a strategic twist on the traditional fighting game experience to players and showcases complex game logic, networking, and fighting game design principles. Built entirely in the Unity engine and programmed in C#, Demon Dissension pits two players against one another in a battle for glory, challenging them to not only fight against the character in game, but the strategies being employed by the actual opponent. A team of two artists and two programmers took four terms to create a deep multiplayer battle experience.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • E-project-042513-115733
Advisor
Year
  • 2013
Date created
  • 2013-04-25
Resource type
Major
Rights statement
Last modified
  • 2021-02-01

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Permanent link to this page: https://digital.wpi.edu/show/r494vm79q