Analyzing and simulating network game trafficPublic
Network games are becoming increasingly popular, but have received little attention from the academic research community. The network traffic patterns of the multiplayer games Counter-strike and Starcraft were examined and documented. Analysis focused on bandwidth usage and packet size. The games were found to have small packets and typically low bandwidth usage, but traffic patterns varied widely between games. Modules for these two games reflecting these findings were added to the network simulator NS.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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