Moral panics over youth culture and video gamesPublic
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Moral panics occur when media and society link youth culture to juvenile delinquency, as video games were to the 1999 Columbine shootings. In all moral panics, patterns emerge of how the media chooses to portray what society finds threatening, and what the panics mean in a larger societal context. This paper analyzes video games as a modern moral panic by examining rock 'n roll, comic books, and Dungeons and Dragons as historical modern panics.
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