Student Work
Mesh decimation
PublicRendering a three-dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a nontrivial Decimation algorithm to reduce the polygon count of a three dimensional mesh.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- 01B034M
- Advisor
- Year
- 2001
- Date created
- 2001-01-01
- Resource type
- Major
- Rights statement
- License
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