Student Work

Mesh decimation

Public

Rendering a three-dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a nontrivial Decimation algorithm to reduce the polygon count of a three dimensional mesh.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • 01B034M
Advisor
Year
  • 2001
Date created
  • 2001-01-01
Resource type
Major
Rights statement

Relations

In Collection:

Items

Items

Permanent link to this page: https://digital.wpi.edu/show/w0892d985