Student Work

Towards the Adoption of Attribute Scaling in Cloud-based Game Streaming

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Cloud-based game streaming allows end users to play games that they would otherwise not be able to run due to hardware limitations. This technology relies heavily on network speed and adds unwanted latency between the client and the streaming host, which detracts from the gameplay experience and adds unintended difficulty. Attribute scaling is a latency compensation technique that can aid in mitigating the added difficulty that players face as a result of their network limitations and the decrease in the quality of their gameplay experience. This project explores how attribute scaling can be implemented in a plugin for a commonly used game engine for developers to utilize, as well as the impact of attribute scaling on player performance in a First-Person Shooter (FPS) game environment. We conducted user studies to understand both of these areas, with users tasked with playing an aim-training FPS game under a variety of network conditions and game scenarios, and developers tasked with utilizing the plugin in a provided game development project. Through these studies, we show that there is a positive impact on player accuracy and gameplay experience in-game and that it is possible for game developers to use this latency compensation technique without prior knowledge in the field.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Subject
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Identifier
  • E-project-042724-171034
  • 121921
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Advisor
Year
  • 2024
UN Sustainable Development Goals
Date created
  • 2024-04-27
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Source
  • E-project-042724-171034
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