"id" |"create_date" |"modified_date" |"depositor" |"title" |"date_uploaded" |"date_modified"|"state"|"proxy_depositor"|"on_behalf_of"|"arkivo_checksum"|"owner"|"alternate_title"|"award"|"includes"|"advisor" |"sponsor"|"center"|"year"|"funding"|"institute"|"school"|"major" |"major" |"sdg"|"note" |"alternative_title"|"label"|"relative_path"|"import_url"|"resource_type" |"creator" |"creator" |"creator" |"creator" |"creator" |"contributor"|"description" |"abstract"|"keyword"|"license" |"rights_notes"|"rights_statement" |"access_right"|"publisher" |"date_created"|"subject"|"language"|"identifier" |"identifier"|"based_near"|"related_url"|"bibliographic_citation"|"source"|"version" |"permalink" "xd07gw617"|"2021-07-02T00:21:47.119+00:00"|"2021-12-15T00:03:53.927+00:00"|"depositor@wpi.edu"|"Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game"|"2021-07-01T20:21:46.508-04:00"|"" |"" |"" |"" |"" |"" |"" |"" |"" |"Claypool, Mark L."|"Google" |"" |"2021"|"" |"" |"" |"Interactive Media & Game Development"|"Computer Science"|"" |"This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review."|"" |"" |"" |"" |"Major Qualifying Project"|"Garza, Alejandra"|"Swetz, Joseph S."|"Plante, James W."|"Desveaux, Adam C."|"Person, Cameron A."|"" |"Cloud gaming services have been increasing in popularity because of the convenience in rendering and computation done in the cloud. However, latency remains a challenge since all player input must be sent from client to server, rendered, then sent back before action results are seen. For our project we created a multiplayer first-person shooter game with spell-based combat and deployed it to Google Stadia. We then created a latency compensation technique by scaling enemy player hitboxes based on players' latencies, and conducted a user study to determine its efficacy. Analysis of player accuracy under different latency conditions, with and without hitbox scaling, shows an increase in accuracy with compensation for higher latency values."|"" |"" |"https://creativecommons.org/licenses/by/4.0/"|"" |"http://rightsstatements.org/vocab/InC/1.0/"|"" |"Worcester Polytechnic Institute"|"2021-03-18" |"" |"" |"E-project-031821-192720"|"6146" |"" |"" |"" |"" |"W/"5b2f641886ab0c555c633bc7e6d20fe142b1e79a""|"https://digital.wpi.edu/show/xd07gw617"