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Advisor
Agu, Emmanuel O.
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Speech-based Traumatic Brain Injury (TBI) Assessment using Deep Learning Methods with ...
Visual Analytics for Smartphone Health Phenotyping
Exploring Exer-Walls as a Healthy Alternative to Paywalls in Mobile Games
Mobile Shopping Assistant
Locus: Wireless LAN Location Sensing
SMART TECHNOLOGY-BASED PARKING
Improved Visualization of Networked Storage Metrics
An Assessment of Mobile Fitness Games
Attitudes of College Aged Students to Technology Based Alcohol Intervention
Smartphone Gait Authentication: Recognizing Smartphone Users based on their Gait
Utilizing Smartphone Resources with Homesite Insurance
Fact or Fiction
Financial Computations on the GPU
SAM Fitness: An Android Wellness-Application
Extreme graphical simplification
Guidelines for Appealing Exergames
IntoxiGait Deep Learning: Investigating deep learning to predict intoxication levels u...
HerdHealth: A Mobile Health Data Aggregator for the WPI Community
Streaming MPEG animations on mobile devices
Run for Fun - Measuring Exergame Enjoyment
Financial Computations on the GPU
Rendering Structural Color
CyPRESS Exergame Enjoyment
Social Implications of Graphics Processing Units
A Behavioral Model System for Implicit Mobile Authentication
Air Cargo Drop Visualization
Investigating underrepresentation in AI datasets for cardiovascular health asssessment
Sensing Depression
The effects of packet loss and latency on player performance in Unreal Tournament 2003
Wireless Sensor Network for Monitoring Applications
Autonomous Undersea Systems Network (AUSNet) stale data expiration and store-forward r...
3D Mobile Game Engine
Java BRDF viewer
Multi-layer evaluation of energy-based denial-of-service attacks in mobile ad hoc wire...
Data Collection System, CNN Model & Simulation
The effect of latency on performance in Warcraft III
The Effects of Task Intensity on Visual Attention
Designing and Developing a Travel-Based Android Application
Smartphone Infection Tracking
Smartphone Gait Inference
Intoxication Detection from Audio Using Deep Learning
RUN FOR FUN USER STUDIES
Learning Exergame Enjoyment
Advanced 3D Rendering : Adaptive Caustic Maps with GPGPU
Mom-O-Meter: A self-help pregnancy Android app
Smoking Gesture Detection in Natural Settings
Campustream: Mobile Social Networking
Physically Based Tree Rendering
Enhanced DSL with Graphics
Endicia Label Editor
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Major Qualifying Projects
57
Masters Theses
27
Interactive Qualifying Projects
11
PhD Dissertations
7
Year
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Current results range from
2002
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2023
View distribution
Creator
Abe, Daisuke
1
Abujrida, Hamza
1
Adamjee, Merzia Naeem
1
Aiello, Christina Jane
1
Alajaji, Abdulaziz
1
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Creators
»
Advisor
Abraham, Jon P.
2
Agu, Emmanuel O.
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102
Barton, Scott D
1
Claypool, Mark L.
8
Duckworth, R. James
1
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Advisors
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Contributor
Agu, Emmanuel O.
35
Eltabakh, Mohamed Y.
1
Gennert, Michael A.
6
Ginsburg, Daniel
1
Hammoud, Riad
1
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Contributors
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Project Center
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
1
Major
Actuarial Mathematics
2
Computer Science
47
Electrical & Computer Engineering
3
Interactive Media & Game Development
9
Interdisciplinary
5
more
Majors
»
Unit (Department)
Bioinformatics & Computational Biology
1
Computer Science
21
Data Science
6
Electrical & Computer Engineering
3
Interactive Media and Game Development
1
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Unit (Department)s
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Publisher
Worcester Polytechnic Institute
102
Subject
Community
4
Computing
9
Culture
6
Health
6
Inclusion
3
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Subjects
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UN SDG
3 - Good Health and Well-being
2
5 - Gender Equality
2
10 - Reducing Inequality
3
Resource type
Major Qualifying Project
57
Thesis
27
Interactive Qualifying Project
11
Dissertation
7
License
https://creativecommons.org/licenses/by/4.0/
2
Award
Provost's MQP Award
1