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Advisor
Claypool, Mark L.
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Computing
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SV MQP '23 - NVIDIA Tegra
IQP - First-Person Science - Exploring FPS Games and Latency
SV MQP '23 - Fastly Routing
SV MQP '23 - NVIDIA Tegra
CS MQP - TCP Congestion Control over a Satellite Network
CS MQP - Analyzing DASH Video Streaming over Geostationary Satellite Networks
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
IQP - Lag Can Kill - Compensating for Latency in Cloud-based Games
SV MQP - NVIDIA: Tegra Performance
Effects of Jitter on Quality of Experience in Cloud Gaming
IQP - First-Person Science - Exploring FPS Games and Latency
CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
PATHly Visualizer: Exploring Anycast Stability in IPv4 and IPv6
NVIDIA Tegra Performance: Power Sensing Daemon and NvPerfScan Profiling Support
Juniper - Network Equipment Data in Serverless Architecture
Shape - A DEX REPL for Interactive Debugging
Fastly - HTTP Load Testing Tools
Performance Analysis of QUIC versus TCP on Satellite Networks
Juniper - Network Equipment Data in Serverless Architecture
Shape - A DEX REPL for Interactive Debugging
Fastly - HTTP Load Testing Tools
NVidia - Performance Testing for Emulation of the Grace CPU
Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
An A/B Testing Platform for Fastly’s Compute@Edge
An A/B Testing Platform for Fastly’s Compute@Edge
A Pipeline for Bio-data
Run for Fun - Measuring Exergame Enjoyment
Risky Business
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
Video Game Archives: Massachusetts
Validation of a Taxonomy for Player Actions with Latency and Network Games
The Importance of Matchmaking in League of Legends and its Effects on Users
The impact of frame rate and resolution on player movement in first-person shooters
The Effects of Network Latency on Player Gaming Experience
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
The Effects of gamma and high dynamic range lighting on performance and perception in ...
PAX East 2014 Booth IQP
Online Data Visualization for the Money in Africa Project
Network Latency and Cloud Games: A Study Using GamingAnywhere
Great Green Web Game - an online education tool.
FIRST VIRTUAL CHALLENGE
Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network
Developing Outreach Materials for the London Project Center
Case study of university network use policy.
Analysis of the Characteristics and Content of Twitch Live-streaming
AN ANAYLSIS COMPARING BUFFERING VERSUS INTERUPTS ON MOBILE DEVICES
An analysis of the effectiveness of an interactive, educational game
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Interactive Qualifying Projects
27
Major Qualifying Projects
22
Year
Year range begin
–
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Current results range from
2001
to
2024
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Creator
Anouna, James Galbraith
1
Ansel, Adam
1
Apuy, Clark
1
Augusta, Adam J.
1
Azizi, Tariq-Aziz
1
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Creators
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Advisor
Agu, Emmanuel O.
1
Claypool, Mark L.
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49
DiBiasio, David
1
Finkel, David
3
Kinicki, Robert
1
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Project Center
London, England Project Center - IQP
2
Silicon Valley, California Project Center - MQP
7
Major
Biomedical Engineering
1
Computer Science
22
Publisher
Worcester Polytechnic Institute
49
Subject
Community
6
Computing
[remove]
49
Culture
18
Environment
1
Health
3
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
5
Not Specified
8
Resource type
Interactive Qualifying Project
27
Major Qualifying Project
22
License
https://creativecommons.org/licenses/by/4.0/
1