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Claypool, Mark L.
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JAVA-based TFRC protocol for streaming multimedia
Java multimedia performance
Integrating distributed inter-process communication with PANTS on a Beowulf cluster
Improving scalability in an online game
Iconic chat 99
GUI design for GEM Lite on a Pocket PC
Generic SCSI command generator
Filtering greeting cards @ Sparks.com
Evaluation of DCBT
Dynamic CBT implementation
Development of a Linux device driver for an Emulex fibre channel interface
Development of a CLARiiON fibre channel device driver for Linux
Curiouser browser
Cellular phone networking
Better-behaved multimedia networking
Better game server selection
Best-fit load balancing for a Beowulf cluster
Automation testbed for 3Com Internet protocol testing suites
Analyzing and simulating network game traffic
An analysis of spam filters
Adaptive forward error correction for MPEG streaming video
A Symbol Spectrum24 wireless LAN device driver for Linux
A First-person perspective virtual tour
A Curious browser -- implicit ratings
A Collaborative filtering system for an on-line newspaper
The Effects of Latency and Game Device on Moving Target Selection
Catalyst- Using Hitbox Scaling for Latency Compensation in a Cloud-based Game
Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
An A/B Testing Platform for Fastly’s Compute@Edge
Analysis of Deadline Estimations for Time-Triggered Scheduling in Autonomous Vehicles
Juniper- Lightweight Collector
Attribute Scaling for Latency Compensation in Cloud Games
An A/B Testing Platform for Fastly’s Compute@Edge
A Pipeline for Bio-data
A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Comp...
Towards Automatically Generating Playable Summaries
NVIDIA: Software Safety Assurance for the Boot Power Management Processor on the Tegra...
Software Safety Assurance for the Boot Power Management Processor on NVIDIA’s Tegra SoC
A Constraint Language for Feature-Oriented Security Policies using SMT
Detonicon - A Networked Game Utilizing AI to Study the Effects of Latency Compensation
Babies & Basilisks: An Asymmetric VR Party Game
A Language for Feature-Oriented Security Policies using SMT
Automating Network Support Systems with the Juniper Lightweight Collector
Software Improvements to Assist Development of Tegra System Software
Time Warp and Prediction Analysis in a Top-Down Shooter Game
Reckoning: 2.5D Western Side-scroller
The Effects of Latency in Commercial Cloud Video Gaming Services
The Effects of Exercise on Cognitive Performance
An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait
An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Pac...
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Collections
Major Qualifying Projects
122
Interactive Qualifying Projects
41
Masters Theses
28
PhD Dissertations
7
Masters Reports
1
Year
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Current results range from
1999
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2024
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Creator
Albert, Joan
1
Allard, Joshua N
1
Alsoby, Rayan Abdullah
1
Anastasia, Michael A.
1
Anderson, Charles R.
1
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Creators
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Advisor
Agu, Emmanuel O.
8
Becker, Lee A.
1
Brown, David C.
3
Chery, Farley James
1
Claypool, Mark L.
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199
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Contributor
Agu, Emmanuel O.
1
Brown, David C.
1
Claypool, Mark L.
36
Dougherty, Daniel J.
1
Dovrolis, Constantine
1
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Contributors
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Project Center
Japan Project Center (Kyoto or Osaka) - MQP
1
London, England Project Center - IQP
6
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
23
Major
Biomedical Engineering
2
Computer Science
107
Electrical & Computer Engineering
1
Interactive Media & Game Development
17
Interdisciplinary
8
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Unit (Department)
Computer Science
27
Interactive Media & Game Development
3
Interactive Media and Game Development
6
Publisher
Worcester Polytechnic Institute
199
Subject
Community
11
Computing
49
Culture
23
Energy
1
Environment
2
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
7
Not Specified
8
Resource type
Major Qualifying Project
122
Interactive Qualifying Project
41
Thesis
28
Dissertation
7
Report
1
License
https://creativecommons.org/licenses/by/4.0/
3