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Claypool, Mark L.
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The Effects of Latency in Commercial Cloud Video Gaming Services
Quality of Experience Evaluation for Buffer Sizing of Cloud-Based Game Streaming
The effects of packet loss and latency on player performance in Unreal Tournament 2003
The Ultimate IMGD Booth at PAX East 2013
Mote: A Musical Adventure Game
FIRST VIRTUAL CHALLENGE
Intelligent Customer Support Case Routing
Development of a Linux device driver for an Emulex fibre channel interface
The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
An A/B Testing Platform for Fastly’s Compute@Edge
The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
Software Improvements to Assist Development of Tegra System Software
Development of a CLARiiON fibre channel device driver for Linux
A First-person perspective virtual tour
JAVA-based TFRC protocol for streaming multimedia
Automating Network Support Systems with the Juniper Lightweight Collector
Putting PANTS on Linux -- transparent load sharing in a Beowulf cluster
SRP -- a multimedia network protocol
Juniper - Network Equipment Data in Serverless Architecture
NVIDIA: A Pinmux Configuration Tool for Tegra
The effect of latency on performance in Warcraft III
Recruitment and Energy Audits of SMEs in Reigate
Online Data Visualization for the Money in Africa Project
MPEG jitter
Reckoning: 2.5D Western Side-scroller
Better game server selection
Video Game Archives: Massachusetts
Performance analysis of the Linux buffer cache while running an Oracle OLTP workload
Face Analytics Web Platform
Evaluating Learning Team-led on-gallery Experiences at London Transport Museum
RUN FOR FUN USER STUDIES
Learning Exergame Enjoyment
Quest
Session Capture and Replay Test Infrastructure
The Effects of Latency on Player Performance and Experience in a Cloud Gaming System
Improving scalability in an online game
Java multimedia performance
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
Shape - A DEX REPL for Interactive Debugging
Demon Dissension
A Curious browser -- implicit ratings
How’s My Network Online Games: Entertainment Applications for Network Performance Meas...
Evaluation of DCBT
A Language for Feature-Oriented Security Policies using SMT
Juniper - Network Equipment Data in Serverless Architecture
AN ANALYSIS OF PLAYABILITY AND FAIRNESS FOR GROUP GAME SERVER SELECTION
CounterMeasures: An Interactive Game for Security Training
Tuning video redundancy
Analysis of Data Gathered from League of Legends and the Riot Games API
Quest--Development of a Multi-Character Role Playing Game
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Major Qualifying Projects
122
Interactive Qualifying Projects
41
Masters Theses
28
PhD Dissertations
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Masters Reports
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2024
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Creator
Albert, Joan
1
Allard, Joshua N
1
Alsoby, Rayan Abdullah
1
Anastasia, Michael A.
1
Anderson, Charles R.
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Advisor
Agu, Emmanuel O.
8
Becker, Lee A.
1
Brown, David C.
3
Chery, Farley James
1
Claypool, Mark L.
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199
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Agu, Emmanuel O.
1
Brown, David C.
1
Claypool, Mark L.
36
Dougherty, Daniel J.
1
Dovrolis, Constantine
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Project Center
Japan Project Center (Kyoto or Osaka) - MQP
1
London, England Project Center - IQP
6
Microsoft-Boston, Massachusetts Project Center - MQP
1
Silicon Valley, California Project Center - MQP
23
Major
Biomedical Engineering
2
Computer Science
107
Electrical & Computer Engineering
1
Interactive Media & Game Development
17
Interdisciplinary
8
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Unit (Department)
Computer Science
27
Interactive Media & Game Development
3
Interactive Media and Game Development
6
Publisher
Worcester Polytechnic Institute
199
Subject
Community
11
Computing
49
Culture
23
Energy
1
Environment
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UN SDG
8 - Decent Work and Economic Growth
2
9 - Industry, Innovation and Infrastructure
7
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8
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Major Qualifying Project
122
Interactive Qualifying Project
41
Thesis
28
Dissertation
7
Report
1
License
https://creativecommons.org/licenses/by/4.0/
3